| Brand | Chris Goto-Jones |
| Merchant | Amazon |
| Category | Books |
| Availability | In Stock |
| SKU | 1783489820 |
| Age Group | ADULT |
| Condition | NEW |
| Gender | UNISEX |
Navigating between society’s moral panics about the influence of violent videogames and philosophical texts about self-cultivation in the martial arts, The Virtual Ninja Manifesto asks whether the figure of the ‘virtual ninja’ can emerge as an aspirational figure in the twenty-first century. Engaging with the literature around embodied cognition, Zen philosophy and techno-Orientalism it argues that virtual martial arts can be reconstructed as vehicles for moral cultivation and self-transformation. It argues that the kind of training required to master videogames approximates the kind of training described in Zen literature on the martial arts. Arguing that shift from the actual dojo to a digital dojo represents only a change in the technological means of practice, it offers a new manifesto for gamers to signify their gaming practice. Moving beyond perennial debates about the role of violence in videogames and the manipulation of moral choices in gamic environments it explores the possibility that games promote and assess spiritual development. “[T]his thought-provoking volume is certainly worth reading for anyone interested in videogames, Japanese philosophy, or frameworks of cross-cultural perception such as Orientalism. The contributions of the illustrator Siku and the use of poetic language in the manifesto make this a very attractive and entertaining volume for people to read. Mixing this material with the academic analysis is a bold move, one which pays off, broadening the target audience and opening up what has often been seen as the closed world of fighting-game culture.” ― Pacific Affairs “Often misunderstood, marginalized, and mistreated, we, the gamers, train to acquire strategic thinking and analytical skills while making life-time friendship through fighting games. Goto-Jones uncovers this kind of engagement as the practice of pure discipline. This eye-opening and ground-breaking study is deeply significant to us, the gamers, revealing the connections between what we have gained through those experiences and the martial arts. As a gamer-philosopher, Professor Goto-Jones exposes the wonders of fighting games from an academic standpoint with unusual insight and passion. I completely agree that Street Fighter has made me the “better person” that I am today. Now kids have a legitimate reason to argue with their parents.” ―Daigo 'The Beast' Umehara “By turns playful and profound, The Virtual Ninja Manifesto sticks to the pragmatic question: what sort of truths do we make playing video games? Demonstrating that the truths of video games cannot be judged in isolation from the benefits they produce for individuals in their everyday lives, Chris Goto-Jones overturns everything you thought you knew about video games but to forge a new path: this is everything you are already doing with video games but were too afraid to know!” ―Tom Lamarre, Professor, McGill University “There’s been a lot of talk about competitive gaming as ‘eSport' lately, but the connection between videogames and sports has always been rhetorical more than material. Goto-Jones offers a creative and smart correction, thanks to Street Fighter: maybe mastery in competitive games can be re-interpreted as mastery in the martial arts, rather than expertise in sports. Anyone who’s interested in contemporary competitive gaming, from CounterStrike to WarCraft, Street Fighter to League of Legends, needs to read this book.” ―Ian Bogost, Professor, Georgia Institute of Technology “This magnificent book does what I thought was impossible: it makes virtual ninja real. For aren’t fighting games spaces of deep learning and transformation, the training grounds for a prosthetic selfhood that is both virtual and real? Isn't synthetic violence a mode of personal cultivation that deserves respect? Chris Goto-Jones succeeds with his own 'miraculous reversal play,' bringing the virtual worlds of ninja into a contemporary, living public sphere, and offering a deep meditation ― both philosophical and spiritual ― on the timeless desire to face worthy opponents. For all you would-be ninja, this is a must-read gem.” ―Ian Condry, Professor, Massachusetts Institute of Technology Chris Goto-Jones is Dean of Humanities and Professor of Philosophy at the University of Victoria, Canada, and Honorary Professor in Asian Studies at the University of British Columbia, Canada. He is author of Modern Japan: A Very Short Introduction (2009). The Virtual Ninja Manifesto Fighting Games, Martial Arts and Gamic Orientalism By Chris Goto-Jones Rowman & Littlefield International, Ltd. Copyright © 2016 Chris Goto-Jones All rights reserved. ISBN: 978-1-78348-982-4 Contents Acknowledgements, Introduction: What Is the Virtual Ninja Project?, 1 Intentionality and Motivation: Between Synthetic and Actual Violence, Intervention 1: How the Beast Changed the World, 2 Immersion and Unity: Avatar, Fight-Stick, and Prosthetic Selfhood, Intervention 2: The Virtual Ninj
| Brand | Chris Goto-Jones |
| Merchant | Amazon |
| Category | Books |
| Availability | In Stock |
| SKU | 1783489820 |
| Age Group | ADULT |
| Condition | NEW |
| Gender | UNISEX |
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| Merchant | Amazon | Amazon | Amazon | Amazon |
| Availability | In Stock | In Stock Scarce | In Stock | In Stock |