Re-purposing a Video Game To Facilitate Second Language Acquisition: Games for Second Language Acquisition

$77.00


Brand Yolanda Rankin
Merchant Amazon
Category Books
Availability In Stock
SKU 3639307887
Age Group ADULT
Condition NEW
Gender UNISEX

About this item

Re-purposing a Video Game To Facilitate Second Language Acquisition: Games for Second Language Acquisition

The challenge is to design serious games that leverage meaningful play to produce positive learning outcomes in the real world. I argue that serious games designed for educational purposes should follow an iterative design paradigm that integrates learning objectives with specific game tasks. Assessment of players' knowledge before and after gameplay assists serious game designers with design modifications that support learning, thus enabling Video games to function as unorthodox language learning tools. I conduct experimental studies of Advanced English Language students who play EverQuest II to determine its feasibility as pedagogical tool for Second Language Acquisition (SLA). Based upon significant results, I conclude that in-game social interactions between ESL students and Native English speakers scaffold ESL students' second language vocabulary acquisition and reading comprehension skills.

Brand Yolanda Rankin
Merchant Amazon
Category Books
Availability In Stock
SKU 3639307887
Age Group ADULT
Condition NEW
Gender UNISEX

Compare with similar items

Forging A Viking-era Bearded Axe...

El Primer Invierno de Isaiah (Forest Fri...

A Complete Catechism of the Catholic Rel...

Ultimate Codeword Puzzle Book For Adults...

Price $19.99 $9.99 $12.95 $11.75
Brand Jordan Borstelmann Paul Asjes Joseph Deharbe S.J Belly Ortiz
Merchant Amazon Amazon Amazon Amazon
Availability In Stock In Stock In Stock In Stock