GMT: The Battle of White Plains Boardgame, Vol 10 in The Battles of The American Revolution Game Series

$52.50


Brand GMT Games
Merchant Amazon
Category Toys
Availability In Stock Scarce
SKU B0BZ75BRFC
Color Multicolor
Size Large
Age Group ADULT
Condition NEW
Gender UNISEX
Material Paper

About this item

GMT: The Battle of White Plains Boardgame, Vol 10 in The Battles of The American Revolution Game Series

enth game in GMT's Battles of the American Revolution series focused on grand tactical combat during the Revolutionary War This game focused on what could have been a very large & decisive battle during the tail end of the New York campaign of 1776 14,500 well-positioned and fortified Americans under Washington confront 15,400 British & Hessian troops under Howe on a battle line only 3 miles wide Three scenarios included: the historical battle of Chatterton Hill; a hypothetical scenario assuming Howe had gone thru with the assault planned for 31 Oct; and the full 4-day campaign Includes 2 mounted boards, 1.5 countersheets, 68 cards. 1hr/turn, 200yd/hex, Btln/Reg level. Designed for adults 14+ The Battle of White Plains - Twilight of the New York Campaign
The game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31.

Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized.

In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?

COMPONENTS
2 hard-mounted maps featuring 1-inch hexes
245 Unit counters & game markers (1.5 counter sheets), including 7 replacement counters for previous games in the series
52 Opport

Brand GMT Games
Merchant Amazon
Category Toys
Availability In Stock Scarce
SKU B0BZ75BRFC
Color Multicolor
Size Large
Age Group ADULT
Condition NEW
Gender UNISEX
Material Paper

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