THE C++ PERFORMANCE PLAYBOOK: CORE TECHNIQUES IN MEMORY, MULTITHREADING, AND GPU FOR GAME DEVELOPERS

$34.48


Brand Logan Dolling
Merchant Amazon
Category Books
Availability In Stock
SKU B0G2BV8WN8
Age Group ADULT
Condition NEW
Gender UNISEX

About this item

THE C++ PERFORMANCE PLAYBOOK: CORE TECHNIQUES IN MEMORY, MULTITHREADING, AND GPU FOR GAME DEVELOPERS

The C++ Performance Playbook: Core Techniques in Memory, Multithreading, and GPU for Game Developers About the Technology: Modern game engines demand more than clean C++ code—they demand high-performance architecture . From CPU cache optimization to data-oriented design (DOD) , from multithreading in C++ for games to GPU optimization techniques , today’s developers must understand how memory, concurrency, and graphics pipelines truly work. The C++ Performance Playbook unlocks these hidden systems and teaches you how to build faster, leaner, and massively scalable game features that run smoothly in real time. Written by Logan Dolling , a systems-level game developer specializing in engine performance, this book is built from hands-on experience optimizing real C++ projects. Dolling demystifies everything from custom memory allocators to job system programming , offering practical strategies backed by measurable results—not theory or guesswork. Every technique is designed to help you solve real bottlenecks in modern game development. Summary of the Book: This playbook is your complete guide to C++ performance optimization , covering the full spectrum of modern techniques: CPU–GPU bottleneck fixes - ECS architecture and high-performance entity processing - Compute shader programming for parallel workloads - Draw call optimization and GPU instancing - C++20 high-performance coding patterns - Real-world game performance engineering principles - How to correctly use profiling techniques to find issues fast Instead of overwhelming theory, you get a practical roadmap: analyze → measure → optimize → validate. What’s Inside: Inside this playbook, you’ll learn how to: 🔹 Optimize Memory Like an Engine Programmer Build cache-friendly data layouts - Understand c++ memory optimization with SoA vs AoS - Implement custom allocators used in AAA engines 🔹 Master Concurrency & Multithreading Design thread pools and job systems - Apply parallel map-reduce patterns - Avoid race conditions and false sharing 🔹 Turbocharge GPU Workloads Reduce draw calls using batching and instancing - Offload heavy compute tasks to the GPU - Build scalable rendering pipelines 🔹 Profile Like a Professional Use flame graphs - Interpret CPU and GPU timings - Find the real bottleneck—fast This is the ultimate toolkit for game engine optimization in C++ . About the Reader: This book is perfect for: C++ game developers who want to squeeze every millisecond out of their games - Engine programmers curious about real-time rendering optimization - Intermediate coders moving into performance-critical systems - Developers who want to understand game performance engineering at a deep level - Anyone serious about mastering data-oriented design C++ and ecs architecture If you’ve ever struggled with stutter, lag, high CPU usage, or GPU stalls—this book is for you. The mastery of these techniques leads to faster, smoother, and more scalable games, providing a strong foundation that benefits all subsequent projects by reducing debugging and rewriting time. If you want to enhance your C++ skills and create high-performance games, begin with the first chapter of The C++ Performance Playbook.

Brand Logan Dolling
Merchant Amazon
Category Books
Availability In Stock
SKU B0G2BV8WN8
Age Group ADULT
Condition NEW
Gender UNISEX

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